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Devlog
Submission to DAE Game Projects Jam 2019
[Group02] Curse of the first born
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Devlog
Curse of the First Born [RELEASED]
June 08, 2019
by
Pieter_Geers
Hi, For the last couple weeks we have just been busy with the last finishing touches and we are happy to announce that our couch co-op is now finally released. Major changes: - Baby cannot be picked u...
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[week 09] Poleshing stage 1
May 15, 2019
by
RubenSchouteren
[Highlight] This week was all about playerfeedback. First thing we added was the highlight as you can see in the gif below. It will highlight the first object you need in you selected task. If it is t...
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[week 08] Production stage 2
May 08, 2019
by
Bert Plasschaert
#Best, #battle royale, #ever
Hi, Again 2 Weeks has passed since our last devlog. So what did we change or add to the game... [Art] The past week I've Crunched most of the Art assets and the animations out. you can find the animat...
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[week 07] Production stage 2
April 24, 2019
by
Pieter_Geers
Hi, 2 Weeks has passed since our last devlog. So what did we change or add to the game... [UI] The UI changed a lot since last post. A reward bar was added where both players can earn score. Because b...
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[week 06] Production stage 2
April 02, 2019
by
Pieter_Geers
Hello readers, This week was a bit slower then the others. But we still managed to add some cool new features! [Camera] This week the camera changed again a little bit. The camera is still dynamic a...
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[week 05] Production stage 1
March 26, 2019
by
Pieter_Geers
Hi After last week we continued to add the features we tested in the prototype stage aswell as tweaked some other components of our game. Ruben and Jonas did also finish the implementation of the majo...
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[week 04] Production stage 1
March 19, 2019
by
Pieter_Geers
Hi So one week later then planned, we were finally able to 'discard' the prototype and started working on the real deal. Even tho we were a week behind schedule, I feel like we made up some time by wo...
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[Week03] Extended Prototype stage
March 13, 2019
by
Bert Plasschaert
This week Wasn't that great, we couldn't pass the prototype stage and therefor couldn't go into production. Which was a bummer. The dev team added the features that were needed, but it wasn't enough...
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[Week02]Prototype stage
March 05, 2019
by
RubenSchouteren
[Short description] Our game is a player vs player-based game located in house with a static camera at a 80° angle. It's about 2 children, a teenager and an infant that are left alone at home when th...
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[Week01]Prototype stage
February 26, 2019
by
Pieter_Geers
1
[Short description] Our game is a player vs player-based game located in house with a static camera at a 45°-60° angle. It's about 2 guys, a teenager and an infant that are left alone at home when t...
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