[week 09] Poleshing stage 1
[Highlight]
This week was all about playerfeedback.
First thing we added was the highlight as you can see in the gif below.
It will highlight the first object you need in you selected task.
If it is to clean the sink as above, First the sponge will be highlighted and after you picked it up
the sink is next.
[Task Lock]
Once started, you won't be able to change you current task.
This helps with balancing.
[New Menu character Screen]
It's a little more colorfull.
Now you know what color you are choosing.
[Icons and new HUD]
A totally new hud!
Like the highlights we mentioned before it will show the next item you need in the current task.
But at the moment it is still work in progress.
Only the first character will have icons, the seconds is less fortunate and just gets a blank image.
[Animations fixed]
Some timings of the ui
Some animations have been combined and transitions between animations are changed for a better experience.
[Better Corner of shame]
After all this time the corner of shame is finally in a working state.
[Bug fixes]
The baby can no longer leave the map.
[Art]
Artwise this week was dedicated to the UI and playerFeedback
We made shure you can see in the UI wich item you need so that its very clear
This was a photoshop mockup
and for the character select I've created a border so the player can see wich character he selects
Furthermore there where some meshes added for the tasks like cloths
Hope we see you again next week!
regards
The dev team
Files
Get [Group02] Curse of the first born
[Group02] Curse of the first born
Group projects
Status | Released |
Authors | RubenSchouteren, Pieter_Geers, jonasSchrooten, Bert Plasschaert |
Languages | English |
More posts
- Curse of the First Born [RELEASED]Jun 08, 2019
- [week 08] Production stage 2May 08, 2019
- [week 07] Production stage 2Apr 24, 2019
- [week 06] Production stage 2Apr 02, 2019
- [week 05] Production stage 1Mar 26, 2019
- [week 04] Production stage 1Mar 19, 2019
- [Week03] Extended Prototype stageMar 13, 2019
- [Week02]Prototype stageMar 05, 2019
- [Week01]Prototype stageFeb 26, 2019
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